: Gameplay is divided into "Eras." Every decision made in an early era cascades into how the world looks and functions in the next. Strategic Walkthrough (High Rank Path)
Heat, Divine Intervention, Rain, Gold, Wind, Winter, Holy Sign Early civilization growth Farm, Plague, Gold, Rest, Rain Agricultural development Era 4 Rain, Sleep, Holy Sign Cultural solidification Troubleshooting and Technical Notes God’s Sandbox [v0.1.2]
Trees, Bunnies, Man, Wind, Rain, Meteor, Earthquake, Lighting, Heat Foundations of life established : Gameplay is divided into "Eras
: Your actions directly influence the history and survival of sentient species, typically humans and rabbits. For example, using Rain followed by a Meteor
: Using powers in a specific order creates unique results. For example, using Rain followed by a Meteor might leave the ground "mushy" enough for the meteor to become a mountain, whereas a meteor followed by rain creates a lake.