When working with heavy vegetation, use the Proxy function in the BagaPie menu to swap high-poly models for simple boxes during viewport navigation.
Select your assets and then your surface, press J , and choose Scatter . You can then "paint" assets onto the surface or use camera culling to save performance. BagaPie_Assets_V4_Blender_3.2_&_3.3 (2).zi…
Create circular, grid, or curve-based arrays that automatically randomize rotation and scale. When working with heavy vegetation, use the Proxy
there are many other games developed under Infinite Craft, let's try them out