: Unlike many tactical games where each unit has its own skills, your entire team shares a single deck of cards. Cards are used for movement, harvesting resources, and attacking enemies. Dual Phases :
: Characters rest at a campfire to chart the stars, which inspires new crafting recipes and allows for deck upgrades. ZOR: Pilgrimage of the Slorfs
: Slorfs explore hex-grids, gather water and food, and engage in turn-based combat against hostile creatures. : Unlike many tactical games where each unit
: Every action has a cost. Slorfs must maintain their hunger and thirst levels, making efficient movement and resource gathering critical to survival. gather water and food