Unity Ai Game Programming - Second Edition -
Detailed guides on using Unity's built-in NavMesh feature and implementing custom A pathfinding * systems for intelligent movement.
The book focuses on breaking down complex AI concepts into manageable C# implementations, moving from basic movement to advanced decision-making systems. Key Concepts and Features Unity AI Game Programming - Second Edition
Concepts are tied together through hands-on examples, culminating in the creation of a simple tank game to test all implemented systems. Critical Perspective Detailed guides on using Unity's built-in NavMesh feature
(2015) is a practical, project-based guide designed to help developers implement artificial intelligence in Unity 5 . Published by Packt Publishing, it was authored by Aung Sithu Kyaw, Thet Naing Swe, Clifford Peters, and Ray Barrera. Learn to implement basic sensory systems for AI
Instructions on building believable and efficient artificial flocks and crowds to simulate group behavior.
Learn to implement basic sensory systems for AI agents and couple them with FSMs to manage different character behaviors.
Covers the implementation of Behavior Trees for complex character actions and Fuzzy Logic to add a layer of realism to AI decision-making.