Implementation of a hexagonal or square grid system where players can toggle tiles to block movement.
Tested for stable frame rates and low memory consumption on standard hardware.
This report covers the final delivery of the "Trap the Cat" project. The provided archive, TrapTheCat_Final.zip , contains the complete codebase, assets, and documentation required for deployment and review. All core gameplay mechanics, including the pathfinding AI and grid-based interactions, are fully functional. 2. Core Features & Functionality TrapTheCat_Final.zip
Implement a "Cat vs. Trapper" local 2-player mode. Leaderboards: Integration of global high scores. How to Use this Draft
Fully implemented Start, Game Over (Win/Loss), and Reset functionalities. Implementation of a hexagonal or square grid system
To finalize this report, you may want to generate specific script or character reports if you used a specialized writing tool like Final Draft . For technical environments like Katalon Studio , ensure you have post-processed the report folder before zipping. Post Test Suite Processing --- how to zip Report Folder
The "cat" entity utilizes [Algorithm Name, e.g., A* or Breadth-First Search] to find the shortest path to the edge. The provided archive, TrapTheCat_Final
0 critical bugs known. Minor UI clipping reported in specific resolutions. 5. Future Recommendations Difficulty Scaling: Add levels with pre-placed obstacles.