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: A station module that allows the player to manually control station turrets during a siege or sync them to target the player’s current lock-on.
A dedicated management interface that moves beyond the basic "follow/attack" commands.
: New logic that prevents fleet ships from ramming into each other or the player when entering narrow gaps or docking.
💡 : Improving how fleet ships navigate crowded asteroid fields.
: Fleets now arrive at a jump point in a defensive formation (e.g., a "V" or "Box") rather than spawning in a cluttered pile.
Enhancing the base-building aspects introduced in recent updates.
: A "One-Click Resupply" button at stations that automatically purchases missing ammo and repairs all docked fleet ships based on a saved loadout template. ### Integrated Station Logistics
: A station module that allows the player to manually control station turrets during a siege or sync them to target the player’s current lock-on.
A dedicated management interface that moves beyond the basic "follow/attack" commands.
: New logic that prevents fleet ships from ramming into each other or the player when entering narrow gaps or docking.
💡 : Improving how fleet ships navigate crowded asteroid fields.
: Fleets now arrive at a jump point in a defensive formation (e.g., a "V" or "Box") rather than spawning in a cluttered pile.
Enhancing the base-building aspects introduced in recent updates.
: A "One-Click Resupply" button at stations that automatically purchases missing ammo and repairs all docked fleet ships based on a saved loadout template. ### Integrated Station Logistics
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