# Increment timer every tick scoreboard players add #global apocalypse_timer 1 # If timer reaches 240000 (roughly every 10 Minecraft days), start Blood Moon execute if score #global apocalypse_timer matches 240000.. run function apocalypse:start_blood_moon # Buff mobs during the event execute as @e[type=zombie] run effect give @s strength 1 1 true execute as @a[predicate=apocalypse:is_outside] run effect give @s weakness 1 0 true Use code with caution. Copied to clipboard Key Resources for Generation
: For custom loot tables or predicates (like checking if a player is outside), use the Misode Data Pack Generators to ensure correct formatting. Simple Apocalypse Datapack
Add this logic to your tick.mcfunction to handle the event cycle: mcfunction # Increment timer every tick scoreboard players add
To see how to structure these functions and set up your development environment, check out this guide: A Beginner's Guide to Datapacks - Minecraft 1.21 tutorial 100percentme YouTube• Sep 17, 2024 If you'd like to refine this, let me know: Add this logic to your tick
Should the apocalypse over time (day 1 vs day 100)?
: Zombies and Skeletons spawn with Strength II and Speed I .
To enhance your , you can implement a "Blood Moon" feature. This mechanic increases difficulty by spawning tougher mobs and applying negative status effects to players who remain outdoors during the event. Feature: Blood Moon Event
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