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Puzzle-bobble-installment-tutorials Link
: Restrict the rotation so the launcher cannot fire downward or directly horizontal. Most installments limit the angle to roughly 180∘180 raised to the composed with power to keep the action moving upward.
: Implement a "pointer" or "gun" at the bottom-center of the screen that rotates based on user input (mouse position or arrow keys). puzzle-bobble-installment-tutorials
: Display a secondary bubble near the launcher to show the player which color will be available after the current shot. This is a staple feature for strategic planning. : Restrict the rotation so the launcher cannot
For a step-by-step technical walkthrough on coding these mechanics from scratch, watch this development guide: : Display a secondary bubble near the launcher
If you are looking to code this feature, tutorials often suggest using a where you calculate the trajectory using basic trigonometry.
The launcher is the primary interaction point in a Puzzle Bobble-style game. Below are the functional requirements to generate this feature:
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