Plik: Nearly.dead.zip ... -
Point the "sprite" field to a new image you've created. 3. Creating a Map Piece If you are designing a location:
Ensure it has a unique name (e.g., "id": "custom_machete" ). Plik: Nearly.Dead.zip ...
Place walls, floors, and loot spawns to build your environment. 4. Implementation Once your "piece" is finished: Point the "sprite" field to a new image you've created