Miles enters the house to escape a thunderstorm, triggering a night of survival where he must uncover the estate's dark history—including rumors of kidnapped children—to find a way out. Core Gameplay Features
The game utilizes a unique "fear system" where your physical reactions affect your character's survival.
You must manage a limited supply of matchbooks, flashlight batteries, and health jars to survive the pitch-black environment.
The gameplay allows for nonlinear progression through the mansion's various rooms and corridors.
Miles enters the house to escape a thunderstorm, triggering a night of survival where he must uncover the estate's dark history—including rumors of kidnapped children—to find a way out. Core Gameplay Features
The game utilizes a unique "fear system" where your physical reactions affect your character's survival.
You must manage a limited supply of matchbooks, flashlight batteries, and health jars to survive the pitch-black environment.
The gameplay allows for nonlinear progression through the mansion's various rooms and corridors.