: Create an XML file that tells the game where to find your model and textures.
: Offers the full game, including the main story, prequel, and Steam Workshop integration for mods.
: Use the built-in editor (press F1 while in a level) to spawn and manipulate your creations.
: Save your work as a Wavefront OBJ file and place it in the game's custom folder.
If you are interested in creating your own content, here is a basic workflow for developing custom objects: : Create your model in a tool like Blender .
: Direct access to purchase the game and support the creators. Developing Content for Overgrowth