Kofferbak_dupe.lua -

--[[ Script: kofferbak_dupe.lua Version: 1.0.0 Description: Security patch for FiveM vehicle trunk (kofferbak) item duplication exploits. Compatibility: [Your Framework, e.g., QB-Core or ESX] Credits: [Your Name/Community] Notes: This script monitors trunk inventory events to ensure items are correctly removed from the source container before being added to the player's inventory. ]]-- -- Example logic: Closing inventory on interaction to prevent desync RegisterNetEvent('trunk:preventDupe') AddEventHandler('trunk:preventDupe', function() -- Implementation to force close inventory or verify item state end) Use code with caution. Copied to clipboard Contextual Tips

Optional integration to monitor player latency during trunk interactions to mitigate desync-based duping. kofferbak_dupe.lua

Cross-checks server-side item quantities before finalizing any trunk-to-player transfers. Option 2: Technical Script Header (Lua Code Comment) --[[ Script: kofferbak_dupe

is a common term in Dutch-language Roleplay (RP) servers, suggesting this script is likely tailored for frameworks like QB-Core or ESX commonly used in those communities. Copied to clipboard Contextual Tips Optional integration to

The script kofferbak_dupe.lua appears to be a specialized Lua script for (a multiplayer modification for Grand Theft Auto V) designed to exploit or patch an item duplication glitch specifically related to vehicle trunks ("kofferbak" is Dutch for trunk).

kofferbak_dupe.lua Description: This script addresses a common inventory exploit where players can duplicate items by rapidly interacting with vehicle trunks or manipulating high-latency connections. Key Features:

Use this text if you are adding the script to your server resources to prevent players from duplicating items.