Laws like Partial Mobilization or War Economy are critical. They reduce the "Consumer Goods" penalty, freeing up more factories for military production.
Build Civilian Factories (CIVs) first to increase your future building speed, then transition to Military Factories (MILs) as world tension rises. heats of iron 4
Factories gain efficiency the longer they produce the same equipment. Retooling to a new tank model causes a temporary "efficiency cap" drop. Laws like Partial Mobilization or War Economy are critical
Your primary currency for hiring advisors, changing laws, and justifying war goals. It typically accumulates at 1–2 points per day. heats of iron 4
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