The project is a multi-sensory digital experience that places the viewer inside a virtual narrative constructed from Dovarez's personal history and community observations.
: High-resolution digital environments paired with "rough" physical textures like acrylic and newspaper.
: Employs "proxemic storytelling," where the distance between the viewer and the virtual subject dictates the emotional tone.
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: Echoes the realist settings of Edward Hopper but replaces the subjects with surreal, diabolic figures.

