Field-of-glory-ii-wolves-at-the-gate-plaza – Verified Source
This DLC significantly broadens the scope of the base game, adding content that explores the Arab Conquests, the rise of the Vikings, and the Carolingian Empire.
Reviewers from Grogheads and A Wargamer's Needful Things highlight several tactical nuances of this era: field-of-glory-ii-wolves-at-the-gate-plaza
: Units like Berserkers or Huscarls are powerful but should be used as flanking troops rather than in direct stand-up melees where they can be ground down. This DLC significantly broadens the scope of the
: Two "mirror" campaigns allow you to play from either side of a conflict—for instance, leading either the Vikings or their enemies. : The Viking and Saxon armies rely heavily
: The Viking and Saxon armies rely heavily on offensive spear shield walls, which are highly resistant but can be vulnerable to flanking maneuvers.
: Includes 19 new factions (such as the Vikings, Magyars, and Abbasid Arabs), 55 new units , and 76 new army lists .
: Success often depends on managing "Zones of Control" and ensuring your cavalry has open terrain to maximize their charging bonus. Field of Glory II - Wolves at the Gate DLC