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Everywhen

: Most of us see time as a straight line, but for many Indigenous cultures, time is a circle. The concept of the Everywhen —a term coined by anthropologist W.E.H. Stanner—describes a world where ancestral spirits and the present moment are constantly intertwined. It’s not just "back then"; it’s everywhen .

Option 1: The Indigenous Philosophy (Informative/Educational)

Everywhen is a popular, setting-agnostic tabletop RPG system based on Barbarians of Lemuria . Use this if you're writing for a gaming community. Everywhen

: How does your culture view time? Is it a race to the finish or a constant cycle? Option 2: The Everywhen RPG (Gaming/Hobbyist)

: Tired of learning a new 300-page rulebook every time you want to switch from Sci-Fi to Westerns? Everywhen is a "hackable" system designed to handle any genre using a simple 2d6 mechanic. Highlights : : Most of us see time as a

: What’s the wildest campaign setting you’ve been dying to run? Everywhen RPG on Facebook is a great place to find inspiration. Option 3: The Everywhen Project (Community/Event)

This post focuses on the Australian Aboriginal concept of "The Everywhen," which describes a cyclical understanding of time where the past, present, and future coexist. : Beyond Linear Time: Understanding the Everywhen It’s not just "back then"; it’s everywhen

: It’s built for pulpy, high-energy games where the story moves faster than the math.