To actually build a mod, you'll need the , which include the official FMOD project templates. This ensures your mod uses the same "hooks" as the vanilla trucks.
You no longer just swap files. You create a .bank file that contains the logic for how sounds pitch-shift and cross-fade based on game telemetry. ETS2 Create sound mods
Since ETS2 uses FMOD, understanding the "Events," "Parameters" (like engine_rpm or exhaust_load ), and "Buses" within FMOD Studio is the actual science behind the mod. To actually build a mod, you'll need the
High-quality mods typically use 48kHz/24-bit samples to avoid artifacting when the game engine shifts the pitch up or down. Getting Started To actually build a mod