: If your "feature" is a custom code change, use the /patch directory. Files placed here are compiled in preference to the original source in /src/enzo , allowing you to test new features without overwriting the base code.
: Use a tool like WinRAR or 7-Zip to extract the Enzo.rar contents.
: For the simulation code, navigate to the source directory and run $ make show-config to see which features are currently active before building.
To give you a more specific setup guide, could you clarify if this is for the or the gaming mod menu ?
: You can activate specific features like dark matter-only unigrid, hydrodynamics , or nested grids by editing the simulation's parameter file.
: If your "feature" is a custom code change, use the /patch directory. Files placed here are compiled in preference to the original source in /src/enzo , allowing you to test new features without overwriting the base code.
: Use a tool like WinRAR or 7-Zip to extract the Enzo.rar contents.
: For the simulation code, navigate to the source directory and run $ make show-config to see which features are currently active before building.
To give you a more specific setup guide, could you clarify if this is for the or the gaming mod menu ?
: You can activate specific features like dark matter-only unigrid, hydrodynamics , or nested grids by editing the simulation's parameter file.