: A dialog that allows you to see a screenshot of your gameplay at the moment you saved, helping you identify which slot to load.

: Support for up to 100 save states per game, including relative-style save slots.

A restructured tile renderer using C++ templates to significantly lower compile times.

: Resolved issues where the sound volume would reset whenever the audio reinitialized. Standard "Snes9x" Functionality

: Robust dialogs for entering and managing Game Genie and Pro Action Replay codes.

Added a to fix graphical glitches in certain games.

: Capable of running nearly all original SNES and Super Famicom titles. Releases · snes9xgit/snes9x - GitHub

: Allows SRAM (battery-backed save) mapping up to 128KB.

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Emucr-snes9x-1-61-1078-ae12429-win32-x64-zip May 2026

: A dialog that allows you to see a screenshot of your gameplay at the moment you saved, helping you identify which slot to load.

: Support for up to 100 save states per game, including relative-style save slots.

A restructured tile renderer using C++ templates to significantly lower compile times. emucr-snes9x-1-61-1078-ae12429-win32-x64-zip

: Resolved issues where the sound volume would reset whenever the audio reinitialized. Standard "Snes9x" Functionality

: Robust dialogs for entering and managing Game Genie and Pro Action Replay codes. : A dialog that allows you to see

Added a to fix graphical glitches in certain games.

: Capable of running nearly all original SNES and Super Famicom titles. Releases · snes9xgit/snes9x - GitHub emucr-snes9x-1-61-1078-ae12429-win32-x64-zip

: Allows SRAM (battery-backed save) mapping up to 128KB.