: You must staff orphanages with highly educated workers (teachers) to ensure children are raised with high loyalty and education levels.
: Low education and low happiness lead to "escapes" (citizens leaving the republic). Keeping children educated and indoctrinated is the best way to stop your population from fleeing. 🎥 Visual Guides
: If an orphanage is full, new orphans will simply "disappear" from the simulation, halting your potential population growth. 🎓 Education & Youth Growth
: Children aged 7-15 attend school to gain "Basic Education."
: You must staff orphanages with highly educated workers (teachers) to ensure children are raised with high loyalty and education levels.
: Low education and low happiness lead to "escapes" (citizens leaving the republic). Keeping children educated and indoctrinated is the best way to stop your population from fleeing. 🎥 Visual Guides ChildRepublic
: If an orphanage is full, new orphans will simply "disappear" from the simulation, halting your potential population growth. 🎓 Education & Youth Growth : You must staff orphanages with highly educated
: Children aged 7-15 attend school to gain "Basic Education." ChildRepublic