If you're stuck on a specific part, let me know! I can help with: The solutions. Where to find the bolt cutters or car parts . How to trigger the alternate endings .
Adds a grainy, cinematic layer that enhances the "found footage" vibe. Cannibal.Abduction.zip
Henry is heading out for a weekend getaway when his engine fails. He wanders to a nearby house owned by a seemingly helpful local. However, he is quickly knocked unconscious and awakens locked in a room. He must navigate the house, solve puzzles, and avoid the to escape before becoming the next meal. 🕹️ Gameplay Mechanics Stealth & Evasion Hide: Use closets or under-beds to avoid the killer. If you're stuck on a specific part, let me know
Walking on certain surfaces or knocking over objects alerts the Cannibal. How to trigger the alternate endings
Traditional survival horror "save rooms" with limited uses. Inventory Management Slots: Very limited carrying capacity.
This write-up covers the indie horror game , developed by Tomás Vicuña (Selewi) . It is a lo-fi, VHS-style survival horror game inspired by 80s slasher films and classic titles like Resident Evil and Clock Tower . 📄 Overview Developer: Selewi Genre: Survival Horror / Stealth Style: Low-poly, PS1-style aesthetics