private: void scatterPixel(SDL_Renderer* renderer, int x, int y) { // Simple scatter, could be improved with noise for (int i = 0; i < 10; ++i) { int newX = x + rand() % 5 - 2; int newY = y + rand() % 5 - 2; SDL_RenderDrawPoint(renderer, newX, newY); } }
AdvancedBrush(Type type) : type(type) {} Aseprite-1-3-Crack-Latest-Version-Free-Download-2022
class AdvancedBrush { public: enum class Type { Scatter, Symmetry }; private: void scatterPixel(SDL_Renderer* renderer