: Create a global variable social_influence that increments based on player choices.
: Use if/else logic to check if social_influence >= 10 before showing specific scene labels. Ariels_Daily_Grind_KG_1.02.part1.rar
: Ariel earns "Social Credit" by performing well at her job or helping NPCs. : Create a global variable social_influence that increments
If you are developing this in an engine like or Unity , consider these technical steps: Ariels_Daily_Grind_KG_1.02.part1.rar
: High influence unlocks "Persuasion" options in conversations.